Renditioner V2 E(Code: Renditioner V2 E) |
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High Quality Rendering for Google SketchUp |
Renditioner enables you to produces stunning photorealistic renderings of your Google SketchUp models. It generates images up to 1 mega-pixel, producing high quality images for displaying online. (For print quality renders, see Renditioner Pro) This powerful yet easy to use plug-in automatically loads your model when launched directly from SketchUp. You then simply drag and drop materials, finishes, bump maps and backgrounds onto your model. Access high performance camera controls and HDR-based lighting controls to make more realistic-looking renders. Even take SnapShots of render configurations to replay your scenes. Speed rendering with progressive rendering and produce higher material quality for more photorealistic renders with material blurring. Plus, multi-threaded rendering speeds the generation time as fast as your system can go.
High Performance Cameras and Lighting using HDR
High Dynamic Range (HDR) provides a greater range of tonal and contrast detail than ever before. This opens up a whole new set of lighting possibilities with additional realism that can be a game changer in terms of new rendering capabilities that go beyond just ray-tracing effects. Use the Camera controls to set your View, examine and move around your model, and select the distance to the rendered object or scene with different camera lenses. You can also set the aspect ratio and up vector for a more accurate preview of how your render will be oriented, and create a simple turntable animation! Lighting controls include drag and drop lighting settings for Interior, Exterior, Studio and Ambient lighting, and slider based controls for Sun position and rotation of the Environment. The result of these powerful and professional controls is incredibly realistic rendering results with far less effort and learning curve.
Extensive Libraries of Content
We've got you covered. Renditioner Pro offers a well organized library of over 150 materials, 72 finishes, 50, 2D and 3D bump maps, and 27, 2D and 3D backgrounds, all of which are easily applied by simply dragging and dropping them onto your model. You can also access additional content through the LightWorks' Aspects Digital Asset Library.
Easy User Interface with Tutorials Included
Effortlessly manipulate your SketchUp model with professional image controls that are intuitively organized into brief menus for easy access. Applying attributes are as simple as drag and drop, and once added, Renditioner Pro allows you to take snapshots of particular configurations to save for later giving you added flexibility. Simple commands are there too like print from screen and portrait and landscape settings. And if you have questions, the PDF-based help is right at your fingertips, along with tutorials to walk you step-by-step through your first render. | |
Camera & Lighting
HDR-based lighting |
HDR, or High Dynamic Range based lighting, allows for better control of the lighting of an image or scene, by preserving image details that may be lost due to limiting contrast ratios. The end result is more realistic-looking renders. With HDR, bright objects can be made even brighter, dark objects even darker, and image details can be preserved in both.
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Predefined, weather-based lighting schemes |
New Renditioner Pro takes lighting further with extensive lighting controls. Choose from menus of predefined, weather-based lighting schemes including Preview Lighting, Fast Lighting, Interior Lighting, and Exterior Lighting. | |
Lighting Controls |
Twist control is available as an HDR-based lighting adjustment to rotate 3D backgrounds and associated reflections. Drop scenery effects—sky shadow, lights shadow, and reflection—include controls for shadow quality, contrast, brightness and blur. Users can adjust the intensity of artificial and ambient light, and daylight can also be adjusted for the Sun Altitude and Azimuth.
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Standard Views |
Once imported into Renditioner Pro, a model can be changed automatically to Top, Bottom, Right, Left, Front and Back views | |
Real World Cameras |
Set the view angle of the render the way you want, by simply dragging and dropping camera lenses, listed by focal length, onto your drawing. Even adjust the X, Y, or Z up vector to view your model or scene from the exact position you want.
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Predefined and Custom Aspect Ratios |
Choose from predefined aspect rations or define your own and save for future use. | |
Contents & Snapshots
Materials, Finishes and Bump Maps |
Create more realistic renderings when you apply materials, finishes and bump maps to your model surfaces. A complete library is included with Renditioner Pro in these categories:
- Basic Materials (16)
- Interior & Exterior Architectural Materials(63)
- Glass and Ceramic Materials - 17
- Plastic Materials (21) & Finishes(16)
- Paint Materials (12) & Finishes (7)
- Metal Materials (27) & Finishes (18)
- Shiny (11) and Matte (3) Finishes
- Interior Finishes (9)
- Transparent Finishes (8)
- 2D and 3D Bumps (53)
You can also access additional content through the LightWorks' Aspects Digital Asset Library, available through a single click from the Renditioner menu bar. Once on the Aspects site, you can download free or pay for custom materials, textures, environments, reflection maps, objects, and back plates. | |
Predefined and Custom Backgrounds |
Create your own custom backgrounds for placing your rendered scene or image or choose from our library of predefined backgrounds including:
- Abstract backgrounds (10)
- Small, Medium, or Large 2D objects backgrounds (15)
- 3D backgrounds (6)
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User Defined Material Archives |
Renditioner Pro allows you to create a material archive containing the materials used in your model. This can be done by adding all model materials to an archive or by selecting individual materials to add. | |
Snapshots
Take Unlimited SnapShots of your Render Configurations |
SnapShots are used to store all data needed to replay your scene. SnapShots contain the materials, background, lighting and camera information that were active at the time of creating the SnapShot. You can also update a previously created Snapshot with components of the current setup, or use individual components of a SnapShot to apply to the current setup. Renditioner allows you to create up to 5 SnapShots per image. For unlimited SnapShots, see Renditioner Pro. |
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SnapShot Tab |
The SnapShot tab provides tools to set different aspects of quality for the current render and for the SnapShots that you have defined. This allows users to trade off image quality against render speed for different operations. | |
Show Photorealistic or Real-time Image of SnapShots |
Right click on a SnapShot to bring up a full size version of a photorealistic or a real-time (un-rendered) image associated with that SnapShot into the Image Window. When a SnapShot is saved, it doesn't have a photorealistic image associated with it, unless you have selected ‘Attached Last Render' from this menu, taking the current photorealistic image, or rendered the SnapShot via the ‘Render All SnapShots' or ‘Render This SnapShot' functions. | |
Image Control & rendering
Multiple output formats
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Save your rendered images in .JPG, .PNG, .TIF, .BMP, and .TGA file fomats | |
Animation |
Simple, turntable animation is included with Renditioner Pro allowing you to view a rotating animation of your model on its X-axis. | |
Drag, Orbit, Look Around, Track In, and Walk Tools |
Enjoy greater control viewing and orienting the model with these tools. | |
Material Blurring |
Produce higher material quality for more photorealistic renders. An example of material blurring is when you look at a table top, reflections are not sharp, but have a softness or ‘fuzziness' to them. Blurred materials will have this fuzziness. Certain finishes in v2 will respond to the material quality setting, low, medium, high. Increasing the material quality, can increase render time, but will give an overall nicer effect.
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Progressive Rendering |
With Progressive Rendering, the user will see a blocky, low quality view of the scene while the rendering calculations are being performed. This will gradually improve as the render completes. This early feedback about how the scene looks is a useful, more efficient way of rendering because a user can cancel the render if they notice conditions that are not as they want. | |
Sub-image rendering |
Define a portion of an image to render, instead of being required to render the entire image. It's more efficient and faster way of rendering of just the area of the image you want.
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Videos & Tutorials
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Training Guide/Tutorials |
Renditioner Pro comes with a PDF Guides that walks users through rendering for architectural and for product models. This guide takes you step-by-step to rendering your first demo models, which are supplied with the application, as well. SketchUp (.SKP) files are also provided to be used interactively with the .PDF tutorials. | |
User Interface
Drag and Drop Attributes |
Renditioner Pro offers a more efficient way to apply materials, finishes, bumps, backgrounds, and camera properties to the model | |
PDF-based Help |
A comprehensive, full color manual is included on PDF, detailing all rendering and lighting features and controls.
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Portrait and Landscape layout settings |
Orient your render properly | |
Printing Options |
Print from file or Print from Screen, a more efficient way to print rendered objects. | |
System Requirements
Minimum Specification |
Windows XP SP2+, Vista or Windows 7 – Renditioner will run on 64bit Windows, but it will run as a 32bit application Intel Compatible CPU; ~1 GHz processor. 512 MB RAM. 300 MB of available hard-disk space. 3D class Video Card with 128 MB of memory or higher. Please ensure that the video card driver supports the unified shader model (i.e. DirectX 10.1 and Shader Model 4.0) and OpenGL 2.0. The video card drivers should be up to date. | |
Recommended Specification |
Windows XP SP2+, Vista or Windows 7 – Renditioner will run on 64bit Windows, but it will run as a 32bit application Intel Compatible CPU; Dual or Quad core; ~3+ GHz processor. 2+ GB RAM. 300 MB of available hard-disk space. 3D class Video Card with 128 MB of memory or higher. Please ensure that the video card driver supports the unified shader model (i.e. DirectX 10.1 and Shader Model 4.0) and OpenGL 2.0. The video card drivers should be up to date. A NVidia QuadroFX, series card will handle these features comfortably. We would avoid using integrated graphics chipsets, such as the Intel based ones at this time. | |
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